Class List and Descriptions

All our classes are interactive and include games or keys for the students to use. 

Academic Standards are listed for your convenience.

 

·         Alternate Energy: this class will compare and contrast the differences between fossil fuels and other sources of energy. Students will get to put together turbines for water, wind and also try their hand at lighting a bulb using fruit. Technology & Environment – Indicators 1, 2

 

·         Amazing Animals: this class delves into the differences between mammals, birds, reptiles, amphibians and fish.  They discover the differences in body structure, behavior and coloration. Life Sciences – Indicator 8

 

·         Archaeology: this class will teach the students about “dig” techniques, what to infer from the information found (whether it is a bone or pottery fragment), and how archeologist record information. We take them to our own dig site to find items buried and record the information for later use. Science, Scientific Ways of Knowing – Indicator 2; Social Studies, Geography – Indicator 5;Social Studies,  Skills & Methods – Indicator 2

 

·         Archery: we take the students to our tiered archery range where they can choose to volley arrows at a close, mid, or long-range target. Camp provides instruction and Range supervision to make sure this is a safe and fun activity for all.

 

·         Birds of a Feather: students will learn about: “what makes a bird a bird”. We go through and look at different types of bodies and habitats to discern the differences in the categories. Science, Life Sciences – Indicator 8

 

·         Canoeing: we take the students out onto Lake Noah and teach them the basics: how to paddle a canoe, how to turn, how to safely be in and around water and play games that keep the students interested. This class can be scheduled as one or two hours long and camp will provide the lifeguard. Science, Physical Sciences – Indicator 3

 

·         Communication Station: we all know communication is one of the key ingredients to whether or not people succeed in life. This class has students using props to solve puzzles, put pictures in order and even play a version of the telephone game to learn how to communicate in different ways. Technology, Designed World– Indicator 1

 

·         Creepy Crawlies: just as the name suggest, students will be learning about insects and spiders. We go over what characteristics to look for to identify each, and then end the class with our own bug hunt! Science, Life Sciences – Indicator 8

 

·         Discovery: we take the students on a nature hike where they “discover” how their senses work or can be misled by nature. We play a game about camouflage, walk an “Unnatural Trail,” and even touch and smell items from nature.

 

·         Ecosystems: we delve into the components of an ecosystem and how the animals interact with each other to make a successful ecosystem. We look at animal bones to learn about herbivores and carnivores, walk through the grounds to look under rocks, and even wade into a stream to find examples of habitats. Science, Life Sciences – Indicators 2, 3, 4, 5 & 8

 

·         Fishing: we use our own private lake to teach the kids about fish and how to catch them. Your students may bring their own poles, or Camp can provide bamboo poles for their use. Also, bait can be provided or you may bring your own.

 

·         Geopardy: a twist of the popular Jeopardy game on TV. Only in this game the kids will come up with questions about the geography of the world, history, landmarks and more! Geography/Location – Indicators 1, 2

 

·         Orienteering: we show the students how to use a compass and find their way around a course. If time permits, the students can develop their own course for another class to use! Science, Earth & Space – Indicator 11; Technology, Tech for Productivity Applications – Indicator 1

 

·         Outdoor Cooking: we show the students how to make their own food and how to safely cook with an open flame. We also delve into how to make a fire and what is best for cooking on a fire. The students will have a chance to eat what they make at the end of class! Science, Physical Sciences – Indicator 4

 

·         Pollution Solution: we have the students look at the ways humans impact the environment, in both positive and negative ways. Students participate in an interactive discussion and games during their class hour. Science, Science & Tech – Indicator 2; Technology, Tech & Society – Indicator 1

 

·         Pond Life: students get a chance to look for microscopic and macroscopic organisms in Lake Noah. We use nets, microscopes and a water assessment guides to show how the pond ecosystem works and what it contains. Science, Life Sciences – Indicators 2, 3, 8; Scientific Inquiry – Indicators 1, 2; Scientific Ways of Knowing – Indicator 2

 

·         Water Rocketry: this class will delve into the basics of rocketry starting with Sir Isaac Newton’s Laws of Motion, and being capped off with the launching of a 2-liter pop bottle. Students will get to make their own rockets out of film canisters and Alka Seltzer and launch them as well. Science, Physical Sciences – Indicator 2, 3; Technology, Design – Indicator 2

 

·         Survival: not the TV show. We teach the students the basics of what they need to survive if they find themselves lost in the woods. We cover the five things animals need to live, and how to find or make what they need. Science, Scientific Ways of Knowing – Indicator 3

 

·         Tree ID: we use a dichotomous key to identify different types of trees we have here at Camp Y-Noah. A hike around the grounds keeps the students moving and interested. Science, Life Science – Indicator 8

 

 

YMCA Mission: To put Christian principles into practice through programs that build a healthy spirit, mind and body for all.